Create Menu
A Create menu contains almost all objects that can be created in FinalMesh application.
If at least one object is selected in the scene tree when you create a new object ( related to Primitives, Node, Splines, Fractal, Point Light objects ), you can select where the new object will be placed in the scene tree by holding down one of the following keys:
- Shift: Makes the new object a child of the selected object.
- Alt: Makes the new object a parent of the selected object.
- Ctrl: Places the new object on the same hierarchical level as the selected object (behind it).
Modifiers, Groups and Finishers are created as parent of selected objects. If nothing is selected, empty modifier is created in the root space.
Node | Create empty simple node or billboard node. |
Primitive | Procedural, polygonal parametric primitives. Learn more. |
Spline | Lines and curves. |
NURBS | Procedural NURBS, parametric primitives. |
Fractal | Fractal landscape or planet objects. |
Modifiers | Special objects. They can modify subobjects or create new ones based of information from them. Learn more. |
Finishers | Same as modifiers but mostly for applying final modifications to objects. Learn more. |
Array | Array of source objects. Array duplicates sourecs object and arranges them in a grid, sphere or other form. Learn More. |
Measurements | Create Dimensions: Length, Width, and Height of an Object. |
Light | Light object. |
Camera | Camera object. |
Sound | Sound object. |
Clipping Plane | Clipping plane. Learn more. |
Image | Creates material from image file and attaches this material to new plane primitive. |
XRef | Reference to another 3d file. |
LOD | Level of detail. |
Group | Same as node, but this command automatically puts selected objects into this new node. |
Material | Create new empty material. Same command is available in material panel. |