Camera
Cameras present a scene from a particular point of view.
- To create camera: Main menu > Create > Camera.
- To activate camera: select camera, in Object menu, select Activate camera.
- To switch from free to target camera just select target object in Target control.
- To make camera free, just remove target node.
Properties of Camera.
| Type | Perspective or Orthogonal camera |
| FOV | Field of view in degree |
| Diameter | Diameter of view volume |
| FOV Type | Measurement of FOV/Diameter: horizontal, vertical, diagonal or maximum/minimum from width/height |
| From | Position (from) of camera in local coordinate system |
| To | Target (to) camera point in local coordinate system |
| Up | Up camera point in local coordinate system |
| Far Clip | Far clipping plane. Negative value means automatic calculation |
| Near Clip | Near clipping plane. Negative value means automatic calculation |
| Target | Target follow to object. If specified, camera will follow this object |
| Up Target | Target up object. If specified, camera up direction will follow this object |
| Roll | Roll is an angle of camera rotation about its line of sight |
