Camera
Cameras present a scene from a particular point of view.
- To create camera: Main menu > Create > Camera.
- To activate camera: select camera, in Object menu, select Activate camera.
- To switch from free to target camera just select target object in Target control.
- To make camera free, just remove target node.
Properties of Camera.
Type | Perspective or Orthogonal camera |
FOV | Field of view in degree |
Diameter | Diameter of view volume |
FOV Type | Measurement of FOV/Diameter: horizontal, vertical, diagonal or maximum/minimum from width/height |
From | Position (from) of camera in local coordinate system |
To | Target (to) camera point in local coordinate system |
Up | Up camera point in local coordinate system |
Far Clip | Far clipping plane. Negative value means automatic calculation |
Near Clip | Near clipping plane. Negative value means automatic calculation |
Target | Target follow to object. If specified, camera will follow this object |
Up Target | Target up object. If specified, camera up direction will follow this object |
Roll | Roll is an angle of camera rotation about its line of sight |