Modifiers
The modifier uses geometry of other objects for generating
different geometry. For instance, boolean modifier combines children
objects in order to create new geometry.
To create new modifier:
- Select object or objects you want to modify and select required modifier from menu.
- If selection is empty, you may create empty modifier and drag objects to modifier later.
Any time, you may reorder with mouse objects in modifier or drag out of modifier.
![](img/bend.png)
Bend
The Bend modifier lets you bend object about a single axis.
![](img/bool.png)
Boolean
The boolean modifier implements high quality 3d boolean algorithm.
![](img/bulge.png)
Bulge
The Bulge makes an object bulge or contract.
![](img/combiner.png)
Combiner
This modifier lets you combine multiple objects into single one
![](img/modifier.png)
Cut
The cut modifier slices solid manifold object by non solid surface or flat plane.
![](img/edgefy.png)
Edgefy
Modifier allows to generate edges from geometry
![](img/modifier.png)
Extrude
The Extrude modifier extrudes a spline along path to create an object with depth.
![](img/modifier.png)
FFD
The FFD deforms objects freely using any number of grid points
![](img/modifier.png)
Lathe
Modifier rotates a spline about the selected axis to generate a surface of revolution.
![](img/modifier.png)
Loft
The Loft modifier stretches a skin over two or more splines.
![](img/mirror.png)
Mirror
Modifier allows to generate mirrored copy of source object.
![](img/modifier.png)
Morph
Modifier allows to generate transition from one object to another.
![](img/randomizer.png)
Randomizer
This modifier let's you add some noise to geometry.
![](img/shear.png)
Shear
The Shear modifier lets produce a uniform offset in an object's geometry.
![](img/squash_stretch.png)
Squash and Stretch
This modifier lets you easily implement an effect of bouncing ball.
![](img/modifier.png)
Skin
Character animation modifier.
![](img/subd.png)
SubD Catmull Clark
Modifier allows to generate smooth objects based on sharp, low poly geometry.
![](img/subdlinear.png)
SubD Linear
Linear subdivisin is used to generate more dense geometry.
![](img/taper.png)
Taper
Modifier produces a tapered contour by scaling both ends of an object's geometry
![](img/triangulator.png)
Triangulator
Modifier converts polygonal object to triangle meshes
![](img/twist.png)
Twist
The Twist modifier produces a twirling effect in an object's geometry.
![](img/modifier.png)
UV Mapper
Creates standard UV coordinates.