Modifiers
The modifier uses geometry of other objects for generating
different geometry. For instance, boolean modifier combines children
objects in order to create new geometry.
To create new modifier:
- Select object or objects you want to modify and select required modifier from menu.
- If selection is empty, you may create empty modifier and drag objects to modifier later.
Any time, you may reorder with mouse objects in modifier or drag out of modifier.
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Bend
The Bend modifier lets you bend object about a single axis.
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Boolean
The boolean modifier implements high quality 3d boolean algorithm.
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Bulge
The Bulge makes an object bulge or contract.
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Combiner
This modifier lets you combine multiple objects into single one
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Cut
The cut modifier slices solid manifold object by non solid surface or flat plane.
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Edgefy
Modifier allows to generate edges from geometry
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Extrude
The Extrude modifier extrudes a spline along path to create an object with depth.
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FFD
The FFD deforms objects freely using any number of grid points
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Lathe
Modifier rotates a spline about the selected axis to generate a surface of revolution.
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Loft
The Loft modifier stretches a skin over two or more splines.
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Mirror
Modifier allows to generate mirrored copy of source object.
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Morph
Modifier allows to generate transition from one object to another.
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Randomizer
This modifier let's you add some noise to geometry.
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Shear
The Shear modifier lets produce a uniform offset in an object's geometry.
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Squash and Stretch
This modifier lets you easily implement an effect of bouncing ball.
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Skin
Character animation modifier.
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SubD Catmull Clark
Modifier allows to generate smooth objects based on sharp, low poly geometry.
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SubD Linear
Linear subdivisin is used to generate more dense geometry.
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Taper
Modifier produces a tapered contour by scaling both ends of an object's geometry
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Triangulator
Modifier converts polygonal object to triangle meshes
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Twist
The Twist modifier produces a twirling effect in an object's geometry.
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UV Mapper
Creates standard UV coordinates.