Modifiers
The modifier uses geometry of other objects for generating different geometry. For instance, boolean modifier combines children objects in order to create new geometry.
To create new modifier:
- Select object or objects you want to modify and select required modifier from menu.
- If selection is empty, you may create empty modifier and drag objects to modifier later.
Any time, you may reorder with mouse objects in modifier or drag out of modifier.
Bend
The Bend modifier lets you bend object about a single axis.
Boolean
The boolean modifier implements high quality 3d boolean algorithm.
Bulge
The Bulge makes an object bulge or contract.
Combiner
This modifier lets you combine multiple objects into single one
Cut
The cut modifier slices solid manifold object by non solid surface or flat plane.
Edgefy
Modifier allows to generate edges from geometry
Extrude
The Extrude modifier extrudes a spline along path to create an object with depth.
FFD
The FFD deforms objects freely using any number of grid points
Lathe
Modifier rotates a spline about the selected axis to generate a surface of revolution.
Loft
The Loft modifier stretches a skin over two or more splines.
Mirror
Modifier allows to generate mirrored copy of source object.
Morph
Modifier allows to generate transition from one object to another.
Randomizer
This modifier let's you add some noise to geometry.
Shear
The Shear modifier lets produce a uniform offset in an object's geometry.
Squash and Stretch
This modifier lets you easily implement an effect of bouncing ball.
Skin
Character animation modifier.
SubD Catmull Clark
Modifier allows to generate smooth objects based on sharp, low poly geometry.
SubD Linear
Linear subdivisin is used to generate more dense geometry.
Taper
Modifier produces a tapered contour by scaling both ends of an object's geometry
Triangulator
Modifier converts polygonal object to triangle meshes
Twist
The Twist modifier produces a twirling effect in an object's geometry.
UV Mapper
Creates standard UV coordinates.