| Use Materials | Use custom materials or use default one. | 
		  
			  | Phong Lighting | Use phong mapping. This may be just a hint to viewport 
			  renderer - depending on material and rest settings. | 
		  
			  | Use Textures | Display textures in materials | 
		  
			  | Global Bounding Box | Display global, scene bounding box | 
		  
			  | World Axis | Diplay sceme axis. Shape, Size and position can be configured in 
			options of Viewport. | 
		  
			  | Cameras | Show cameras | 
		  
			  | Lights | Show Lights | 
		  
			  | Bones | Show bones | 
		  
			  | Show Back-Facing Polygons | Show or ignore back facing polygons. | 
		  
			  | Shadows | Show real-time viewport shadows. | 
		  
			  | Motion Path | Show motion path of animated object. | 
		  
			  | Show Weights | Show per vertex weights, if available. | 
		  
			  | Show Normals | Show per vertex normals | 
		  
			  | NURBS Surface  & Trim Curves | Show NURBS control points, trimming curves and additionl 
			  information. | 
		  
			  | X-Ray | Show objects in X-Ray mode. X-Ray mode can be configured in 
			options of Viewport. |