Use Materials |
Use custom materials or use default one. |
Phong Lighting |
Use phong mapping. This may be just a hint to viewport
renderer - depending on material and rest settings. |
Use Textures |
Display textures in materials |
Global Bounding Box |
Display global, scene bounding box |
World Axis |
Diplay sceme axis. Shape, Size and position can be configured in
options of Viewport. |
Cameras |
Show cameras |
Lights |
Show Lights |
Bones |
Show bones |
Show Back-Facing Polygons |
Show or ignore back facing polygons. |
Shadows |
Show real-time viewport shadows. |
Motion Path |
Show motion path of animated object. |
Show Weights |
Show per vertex weights, if available. |
Show Normals |
Show per vertex normals |
NURBS Surface & Trim Curves |
Show NURBS control points, trimming curves and additionl
information. |
X-Ray |
Show objects in X-Ray mode. X-Ray mode can be configured in
options of Viewport. |