Render Mode Dialog
In FinalMesh, render mode is combination of render modes for vertices, faces, edges and bounding box. For instance, smooth shaded faces may be combined with edges. This may introduce new, Shaded Illustration render mode.
Properties of Global Render Mode
Name | Name of render mode | |
Box | Off | No bounding box |
Wireframe | Wired bounding box | |
Transparent | Transparent bounding box | |
Line Color | Uniform color of box edges. This color may have transparency | |
Side Color | Uniform color of box edges | |
Faces | Off | Faces are not rendered. |
Uniform Color | Color of face is constant, not dependent on light sources and camera. | |
Faceted | Each face is flat polygon, rendered without normal interpolation. | |
Smooth | Smooth shading | |
Custom Color | Color of Uniform Face Color | |
Edges | Off | Edges are not rendered |
Uniform Color | Edges with constant color | |
Shaded | Edges with correct lighting | |
Outline | Outline mode. Outer edges of objects and adges formed by crease angle. | |
Uniform+Status | Edges with constant colors. Edges used by one or more than 2 traingles will be in different color. May be used for checking mesh topology, | |
Custom Color | Color of edges or outlines | |
Line Width | Thicknes of edges in pixels. | |
Crease angle | Angle for generation of outlines. | |
Vertcies | Off | Vertices are not rendered |
Uniform Color | Vertices in solid, constant color | |
Shaded | Verices with correct lighting. | |
Custom Color | Uniform color of vertices | |
Background | Custom Color | Background color |