Skin Modifier

The Skin modifier lets you see character animation by deforming a skin mesh with bones. Currently this skin may be created by import plugins only.

Skinned objects may be saved to WebGL.

 

Properties of Skin Modifier

Mode
  • Normal - standard mode
  • Rest - show rest poistion of source object.
  • Bones Rest - show skin when bones are in rest position
Used Bones List of bones in use
Enabled Enable or disable modifier. When disabled, it works like regular group and does not affect children objects.

See Also

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