Object Menu
The Object menu has various commands that allow you to adjust and modify selected objects. Same command may be found in object context menu.
- Geometry - modify selected geometry
- Transform - scale, offset, fit or align geometry. For instance, fit all objects into unit cube.
Geometry Menu
| Separate Parts | Divide to sub-objects. Parts are not connected to each other will be in separate meshes. Command works with selected objects. |
| Separate by Materials | Divide to sub-objects, one object for each used material. |
| Invert Faces | Change order of points in polygons and flip normals.
Click on |
| Optimize | Removes unused and merges same points, normals, uv points.
Click on |
| Heal Geometry | Optimze geometry by removing small holes in mesh, joinging small triangles into big ones. Similar to attaching Optimizer modifier to all selected objects. |
| Remove UV | Remove UV coordinates and UV faces. |
| Remove Normals | Remove normal coordinates and normal faces. |
| Find Duplicates | Locates similar objects and replaces al of them to instances of the first object. If automatic approach doesn't work, you may use command below. |
| Mark as Duplicate |
Manually marks two or more objects as instance of single one. May be
helpfull if objects should be same but geometry is different and automatic
method does not work. |
| Check Mesh | Check mesh for validity and output result to messages window. |
| Triangulate | Triangulate all polygons to triangles. |
Transform Menu
| Center pivot point | Places pivot point to the center of geometry. |
| Align pivot point | Activates dialog where you may place pivot point to minimum, maximum or center of geometry. Mode for each axis is defined separatelly. |
| Align group items | Activates dialog where you may center or align subobjects in the group. Mode for each axis is defined separatelly. |
| Bake Transform | Removes transformation from object matrix and applies it object points. Useful for export. |
| Change Coordinate System | To be implemented in the next version. |
| Center Pivot Point | Places pivot point into center of geometry. |
| Align Pivot Point | Places pivot point to min, max or center of geometry. Mode for each axis is defined separatelly. |
| Align Group Items | Centers or aligns subobjects in the group. Mode for each axis is defined separatelly. |
| Collapse Tree | Creates single polygonal object from selection. |
| Convert to Editable Object |
This command
changes name depending on selected objects.
|
| Ungroup | Destroy selected group. Transformation applied to group will be applied to all sub objects, so geometry will stay in the same place. |
| Activate Camera | Activate selected camera in active viewport. |
Move Menu
With help of command in this menu, it is possible to move objects in hierarchy.
| from Group | Move selection from group - from group to parent of group. |
| to Root | Move object to scene root. |
| to Group 1/2/3 | Move object to already defined quick group |
| Set as Group 1/2/3 | Set current object as quick group. |
