Material Editor
The Material Editor enables you to edit the properties of materials used in the scene. To select material in Material Editor click on any object or select material in the list of materials.
Properties of material are divided into channels.
Name | Name of material |
Click on button for additional actions: | |
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List of Channels
Diffuse | The diffuse color is the color that an object reflects when illuminated by lights. |
Specular | Highlights and color of highlights on a shiny surface. |
Ambient | Ambient color is the color of an object where it is in shadow. This color is affected by scene ambient color. |
Emissive | Light-independent color. |
Specular Level | Highlights level. |
Bump | Virtual bumps on a surface. |
Glossiness | Glossiness defines size and location of highlights. |
Reflection | Ability to reflect other objects or environment reflection. |
Displaycement | Realistic bumps on a surface. |
Opacity | Material transparency. |
Light Map | Used for pre-calculated lighting, shadow maps, ambient occlusion. |
Attributes | Unsorted attributes. |
Each channel is organized in the list of layers. Each layer may be color, texture or amount. Layers are combined in the way similar to Photoshop layers and can be blended together. Each channel and layer may have amount from 0 to 100, so it's possible to additionally control amount of each channel.
If material channel is empty you may create new one by adding new layer. In order to create layer in empty channel click on icon and in drop down menu select type of layer. For detailed description of channel please click here.
Follow Selection and Lock to Material
Material Editor may work in two modes: Follow Selection and Lock to Material. Follow selection is default one. However if you need to keep any material selected in Material Editor while scene selection is changed, you may use Lock to Material mode. This option is enabled by clicking on Follow Selection button. When Lock to material is active, this button will be displayed in yellow color. This may be especially helpfull, when two or more material editors are open and there is a need to view properties of several materials simultaneously.