Material Editor - Channel
Material in FinalMesh is made of channels. For instancse, diffuse or specular channels. If you want to create simple color material, just add color layer to diffuse channel.
Each channel is organized as list of layers. Layer may be color, texture or amount. Layers are combined in the way similar to Photoshop layers and can be blended together. Each channel and layer may have amount from 0 to 100, so it's possible to additionally control amount of each channel.
- In order to create layer in empty channel click on icon and in drop down menu select type of layer.
- To add one more layer click on icon and in drop down menu select "New Layer" item.
- To remove layer, click on icon and select "Delete".
- Move layer up or down, click on icon and select "Move Layer Up" or "Move Layer Down".
- To change blending mode, click on icon and selelect "Normal", "Additive", "Sub" or "Multiply".
Opacity Channel
This channel has some specific properties:
- IOR - index of refraction, located in the last layer
- texture unit provides an ability to select source of alpha channel. Alpha may be taken from alpha channel of RGBA images or as average or all components. Rest options may be not supported by PDF, WebGL or some exporters.
Layers
Amount Layer | Single Number |
Color Layer | Color Item |
Texture Layer | Item with texture |
Animation
If you want to animate material, right click on any value and in context menu select New Key. In order to view track, select "View Track"