An Animation menu with commands for working with animation and 
	  playback.
	
		
			|  New sequence | Create new animation sequence | 
		
			| Animations | List of existing animations | 
		
			| Modify | Animation Tools. For description please 
	  follow this | 
		
			| Playback Controls | Play animation or change current frame | 
		
			| Playback | Adjust the Animation Playback: 
 
				
					| Once | Animation will play until its end point is reached. |  
					| Loop | If you want the scene to play back continuously, select 
					the Loop mode. When the animation reaches the end, it will 
					reset back to the start and run again. |  
					| Ping Pong | When the animation reaches the end, it will run backward 
					until it reaches the start. |  | 
		
			| Automatic Keyframing | When checked, all changes in objects position will be saved to 
			animation keys | 
		
			| Record Active Object Position | Select this item in order to create position/rotation/scale 
			animation keys for selected objects at current time/frame | 
		
			| Record Active Object Visibility | Select this item in order to create visibility animation keys 
			for selected objects at current time/frame | 
		
			| Snap to Frames | Snap animation to frames - avoid intermediate values | 
		
			| Make Disassembly Animation... | Tool for making animation of model disassembly.
			Learn More. | 
		
		
			| Make Explode Animation... | Tool for making animation of model explosion.
			Learn More. |