Render Mode
In FinalMesh render mode is combination of render modes for vertices, faces, edges and bounding box. For instance, smooth shaded faces may be combined with edges. This may introduce new, Shaded Illustration render mode.
Table below describes rendering of object. Global render mode may have additional properties.
Faces | Default | Use global or settings of parent node. |
Off | Faces are not rendered. | |
Uniform Color | Color of face is constant, not dependent on light sources and camera. | |
Faceted | Each face is flat polygon, rendered without normal interpolation. | |
Smooth | Smooth shading | |
Edges | Default | Use global or settings of parent node. |
Off | Edges are not rendered | |
Uniform Color | Edges with constant color | |
Shaded | Edges with correct lighting. | |
Outline | Outline mode. Outer edges of objects and adges formed by crease angle. | |
Uniform+Status | Edges with constant colors. Edges used by one or more than 2 traingles will be in different color. May be used for checking mesh topology, | |
Vertcies | Default | Use global or settings of parent node. |
Off | Vertices are not rendered | |
Uniform Color | Vertices in solid, constant color | |
Shaded | Verices with correct lighting. | |
Box | Default | Use global or settings of parent node. |
Off | No bounding box | |
Wireframe | Wired bounding box | |
Transparent | Transparent bounding box |