Normals |
Read per vertex mesh normals. |
Textures |
FBX file may contain textures. Default (by standard FBX implementation) method of using textures is in unpacking them to separate
.fbm folder. Which may be not convenient, since textures are in file already. Also this method may not work on read only drives or folder. Another method is
in reading textures directly to memory - To Internal Images. Last method is default for FinalMesh. |
Vertex Colors |
Read per vertex colors
- No - do not read per vertex colors
- Diffuse Channel - read colors to diffuse channel
- Emissive Channel - read colors to emissive channel
|
Materials |
Materials Import mode
- Default - default materials processing
- Web Publishing - overexposed material colors
|
Remove duplicated materials |
Optimize materials by removing duplicated ones |