3DS Export Settings
General
| UV | Save UV coordinates |
| Smooth Groups | Save smooth groups. This is the way of storing per vertex normals in 3DS file |
| Materials | Save materials or use default one |
| Cameras | Save cameras |
| Lights | Save lights |
| UV | Save UV coordinates |
| Smooth Groups | Save smooth groups. This is the way of storing per vertex normals in 3DS file |
| Materials | Save materials or use default one |
| Cameras | Save cameras |
| Lights | Save lights |