Material Editor - Texture Layer

Texture Layer

For texture layer you can select image file, type of texture, UV channel, transformation matrix and wrapping settings.

Click on image to view an image in , separate panel.
File To select texture file, click on combo box and select texture from list of already loaded images or browse for a new one.
Mode This property is dependent on channel.
  • 2D - classic flat texture image
  • 3D - volume texture.
  • Reflection - sphere reflection map or cubic reflection map. Depending on selected file.
  • Height Map - represents height of each pixel, It used to calculate normal for realtime rendering.
  • Normal Map - encodes normal in each pixel via RGB components.
UV UUV Channel. Values from 0 till 15 are supported.
Scale
Offset
Center
Angle
Defines UV transformation.
Address Defines how the texture should be sampled when a coordinate outside the range of 0 to 1.
  • Wrap - The integer part of the coordinate will be ignored and a repeating pattern is formed.
  • Clamp - The coordinate will simply be clamped between 0 and 1.
  • Mirror - The texture will also be repeated, but it will be mirrored when the integer part of the coordinate is odd.
  • Border - he coordinates that fall outside the range will be given a specified border color.
  • Mirror Once -
Filter Defines image filtering option.

See Also

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