Modifiers

The modifier uses geometry of other objects for generating different geometry. For instance, boolean modifier combines children objects in order to create new geometry.

To create new modifier:

  •  Select object or objects you want to modify and select required modifier from menu.
  • If selection is empty, you may create empty modifier and drag objects to modifier later.

Any time, you may reorder with mouse objects in modifier or drag out of modifier.

Bend

The Bend modifier lets you bend object about a single axis.

Boolean

The boolean modifier implements high quality 3d boolean algorithm.

Bulge

The Bulge makes an object bulge or contract.

Combiner

This modifier lets you combine multiple objects into single one

Cut

The cut modifier slices solid manifold object by non solid surface or flat plane.

Edgefy

Modifier allows to generate edges from geometry

Extrude

The Extrude modifier extrudes a spline along path to create an object with depth.

FFD

The FFD deforms objects freely using any number of grid points

Lathe

Modifier rotates a spline about the selected axis to generate a surface of revolution.

Loft

The Loft modifier stretches a skin over two or more splines.

Mirror

Modifier allows to generate mirrored copy of source object.

Morph

Modifier allows to generate transition from one object to another.

Randomizer

This modifier let's you add some noise to geometry.

Shear

The Shear modifier lets produce a uniform offset in an object's geometry.

Squash and Stretch

This modifier lets you easily implement an effect of bouncing ball.

Skin

Character animation modifier.

SubD Catmull Clark

Modifier allows to generate smooth objects based on sharp, low poly geometry.

SubD Linear

Linear subdivisin is used to generate more dense geometry.

Taper

Modifier produces a tapered contour by scaling both ends of an object's geometry

Triangulator

Modifier converts polygonal object to triangle meshes

Twist

The Twist modifier produces a twirling effect in an object's geometry.

UV Mapper

Creates standard UV coordinates.

 

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