Options Textures
Folders |
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List of additional folders with textures. Type or paste full
path to any slot or click
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Main |
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Load Textures from Subfolders | If folder with 3d file has subfolders. FinalMesh will check subfolders for required texture file. |
Reload Modified Texture Files | If texture file was changed on the disk, FinalMesh will load it into memory automatically. |
Video Memory |
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Max Edge Size | This option allows to automatically reduce textures loaded into video-memory. |
Memory Managment |
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Max Edge Size | This option allows to automatically reduce textures in memory.
It may be useful for a load model with a large number of
high-resolution textures. For instance, one 8K*8K texture takes
around 1.5 GB and without downscaling just a few such textures may
eat all memory. Please note, this option will affect saving to 3d file format. |
Keep for | If texture is not used by scene, FinalMesh may keep this texture in memory in order to possible speed-up displaying of another scene. |
Info | Show information about all loaded textures |