Materials Panel
List of materials in the current scene. Thumbnails for Real-time materials produced with legacy raytracer, while PBR materials with new PBR raytracer.
- create new material with default channels. Click on down arrow in order select additional options:
- PBR Material - Physically based material: Matte, Plastic, Metal, Glass, Mirror, Substrate, Subsurface, Translucent, Mix.
- White Material - Create default white real-time material.
- Empty Material - Create empty real-time material. Material without channels.
- Delete material.
- Properties of list view. Currently it is possible to change size of thumbnails.
Extra
actions: Remove unused materials, Merge materials
If material has textures or material is physically based then special marks is shown for that material.