An Animation menu with commands for working with animation and
playback.
New sequence |
Create new animation sequence |
| Animations |
List of existing animations |
| Modify |
Animation Tools. For description please
follow this |
| Playback Controls |
Play animation or change current frame |
| Playback |
Adjust the Animation Playback:
| Once |
Animation will play until its end point is reached. |
| Loop |
If you want the scene to play back continuously, select
the Loop mode. When the animation reaches the end, it will
reset back to the start and run again. |
| Ping Pong |
When the animation reaches the end, it will run backward
until it reaches the start. |
|
| Automatic Keyframing |
When checked, all changes in objects position will be saved to
animation keys |
| Record Active Object Position |
Select this item in order to create position/rotation/scale
animation keys for selected objects at current time/frame |
| Record Active Object Visibility |
Select this item in order to create visibility animation keys
for selected objects at current time/frame |
| Snap to Frames |
Snap animation to frames - avoid intermediate values |
| Make Disassembly Animation... |
Tool for making animation of model disassembly.
Learn More. |
| Make Explode Animation... |
Tool for making animation of model explosion.
Learn More. |