Viewport Features
In this menu there are many configurable features of 3d viewport.
Smoothing | Smoothing angle and method of smoothing for solid render mode. |
Materials | Use materials. If not checked, default gray material will be used |
Textures | Use Textures. Overwise, textures will be ignored. |
Show Back-Facing Polygons | Enable drawing of polygons that are determined to be facing away from the camera. Most often this options should be disabled, and this will be a performance optimization that avoids drawing polygons that represent back face of part. In normal situtation, these polygons are covererd by front facing polygons |
Shadows | Enable real-time shadows. FinalMesh supports shadows from multiple lights of many types using shadow mapping algorithm. Properties of shadow from eacjh lighht is configurable in the properties of light. |
Global Bounding Box | Display whole scene bounding box |
World Axis | Diplay sceme axis. Shape, Size and position can be configured in options of Viewport. |
Bones | Show bones objects. |
Lights | Show lights. |
Cameras | Show cameras. |
Motion Path | Show motion path of selected object. |
Show Weights | Show weights of selected object. |
Show Normals | Show per vertex normals of selected object. |
NURBS Surface & Trim Curves | Show NURBS trim curves and CV grid for selected object. |
X-Ray | Show objects in X-Ray mode. X-Ray mode can be configured in options of Viewport. |