Collada Export Setting
General
Normals |
Write normals |
UV |
Write UV coordinates |
Animation |
Save Animations |
Materials |
Write materials or use default one |
Advanced
Max face size |
Defines maximum size of polygon to write. If polygon is
larger, it will be triangulated |
Trasform |
Defines how to write object transformation
- Bake - bake transformtaion to geometry points
- Matrix - save transformation as matrix
- Components - P/R/S save transformation as Position/Rotations/Scale components
|
Textures
See Textures Export Settings.