3DS Export Settings
General
UV | Save UV coordinates |
Smooth Groups | Save smooth groups. This is the way of storing per vertex normals in 3DS file |
Materials | Save materials or use default one |
Cameras | Save cameras |
Lights | Save lights |
UV | Save UV coordinates |
Smooth Groups | Save smooth groups. This is the way of storing per vertex normals in 3DS file |
Materials | Save materials or use default one |
Cameras | Save cameras |
Lights | Save lights |