Options Textures
Folders |
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List of additional folders with textures. Type or paste full path to any slot or click Add button and create one more slot. Click on button to change recursive serach for that specific folder. | |
Main |
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Load Textures from Subfolders | If folder with 3d file has subfolders. FinalMesh will check subfolders for required texture file. |
Reload Modified Texture Files | If texture file was changed on the disk, FinalMesh will load it into memory automatically. |
Video Memory |
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Max Edge Size | This option allows to automatically reduce textures loaded into video-memory. |
Memory Managment |
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Max Edge Size | This option allows to automatically reduce textures in memory.
It may be useful for a load model with a large number of
high-resolution textures. For instance, one 8K*8K texture takes
around 1.5 GB and without downscaling just a few such textures may
eat all memory. Please note, this option will affect saving to 3d file format. |
Keep for | If texture is not used by scene, FinalMesh may keep this texture in memory in order to possible speed-up displaying of another scene. |
Info | Show information about all loaded textures |