Options Textures
| Folders | |
| List of additional folders with textures. Type or paste full 
			  path to any slot or click  Add button 
			  and create one more slot. Click on  button 
			  to change recursive serach for that specific folder. | |
| Main | |
| Load Textures from Subfolders | If folder with 3d file has subfolders. FinalMesh will check subfolders for required texture file. | 
| Reload Modified Texture Files | If texture file was changed on the disk, FinalMesh will load it into memory automatically. | 
| Video Memory | |
| Max Edge Size | This option allows to automatically reduce textures loaded into video-memory. | 
| Memory Managment | |
| Max Edge Size | This option allows to automatically reduce textures in memory. 
			  It may be useful for a load model with a large number of 
			  high-resolution textures. For instance, one 8K*8K texture takes 
			  around 1.5 GB and without downscaling just a few such textures may 
			  eat all memory. Please note, this option will affect saving to 3d file format. | 
| Keep for | If texture is not used by scene, FinalMesh may keep this texture in memory in order to possible speed-up displaying of another scene. | 
| Info | Show information about all loaded textures | 
