Video Driver Dialog
Open GL 1.0
Antialiasing |
Some video cards may not support antialiasing and in result viewport may be blank. Please switch it off then, or use software post processing. |
Cache geometry on video card | Use Vertex buffers for rendering geometry. |
Use pixel/vertex shaders | When off, only standard lighting with very simple texturing may be used. |
Open GL 4.0
Antialiasing |
Some video cards may not support antialiasing and in result viewport may be blank. Please switch it off then, or use software post processing. |
Cache geometry on video card | Use Vertex buffers for rendering geometry. |
Software
Antialiasing |
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Number of threads | Set number of threads to use by software renderer. |
Degrade to bounding boxes after | In case if rendering takes too much time, rest objects will be rendered in bounding boxes. After short delay scene will be rendered normally. |