Video Driver Dialog
Open GL 1.0
| Antialiasing | 
 Some video cards may not support antialiasing and in result viewport may be blank. Please switch it off then, or use software post processing. | 
| Cache geometry on video card | Use Vertex buffers for rendering geometry. | 
| Use pixel/vertex shaders | When off, only standard lighting with very simple texturing may be used. | 
Open GL 4.0
| Antialiasing | 
 Some video cards may not support antialiasing and in result viewport may be blank. Please switch it off then, or use software post processing. | 
| Cache geometry on video card | Use Vertex buffers for rendering geometry. | 
Software
| Antialiasing | 
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| Number of threads | Set number of threads to use by software renderer. | 
| Degrade to bounding boxes after | In case if rendering takes too much time, rest objects will be rendered in bounding boxes. After short delay scene will be rendered normally. | 
