Video Driver Dialog

Open GL 1.0

Antialiasing
  • No
  • Yes
  • Postprocessing

Some video cards may not support antialiasing and in result viewport may be blank. Please switch it off then, or use software post processing.

Cache geometry on video card Use Vertex buffers for rendering geometry.
Use pixel/vertex shaders When off, only standard lighting with very simple texturing may be used.

Open GL 4.0

Antialiasing
  • No
  • Yes
  • Postprocessing

Some video cards may not support antialiasing and in result viewport may be blank. Please switch it off then, or use software post processing.

Cache geometry on video card Use Vertex buffers for rendering geometry.

Software

Antialiasing
  • No
  • Always - may be too slow for heavy geometry
  • After Short Delay - draw static scene in high quality.
Number of threads Set number of threads to use by software renderer.
Degrade to bounding boxes after In case if rendering takes too much time, rest objects will be rendered in bounding boxes. After short delay scene will be rendered normally.

See Also

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