Collada Export Setting

General

Normals Write normals
UV Write UV coordinates
Animation Save Animations
Materials Write materials or use default one

Advanced

Max face size Defines maximum size of polygon to write. If polygon is larger, it will be triangulated
Trasform Defines how to write object transformation
  • Bake - bake transformtaion to geometry points
  • Matrix - save transformation as matrix
  • Components - P/R/S save transformation as Position/Rotations/Scale components

Textures

See Textures Export Settings.

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