Options Viewport

3D Viewport related settings

OpenGL

Antialiasing
  • No
  • Yes
  • Postprocessing

Some video cards may not support antialiasing and in result viewport may be blank. Please switch it off then, or use software post processing.

Cache geometry on video card Use Vertex buffers for rendering geometry.
Use pixel/vertex shaders When off, only standard lighting with very simple texturing may be used.

Render Modes

Smoothing Angle Default smoothing angle for solid render mode.
Outline Width Thickness of lines in illustration mode.
Outline Crease Angle Angle to show edges in illustration mode.

Mouse Buttons

MIddle Button Click and drag with middle mouse button.
Right Button Click and drag with right mouse button.
Left+Right Buttons Click and drag with left and right mouse buttons.

Miscellaneous

Inertial Rotation Rotate viewport after releasing mouse button. This option is used in simple view mode only.
Allow background updates

When checked, heavy objects will be generated in background thread. Updated objects are rendered as boxes with approximate size. During update, save and similar operations are not available. Currently this options is supported by following objects:

  • NURBS Brep (Trimmed Nurbs)
  • Boolean
  • Remove Internal Parts
  • Fix face orientation.
Highlight Object Highlight object on mouse hover.
Show Object Info Show object information on mouse hover.
Viewport Sizes... Dialog with list of predefined and custom viewport sizes. It is possible to define your size, 444*333 for instance.

Colors

Colors List of colors used for displaying some elements in 3d. Opacity for any item also may be changed, If particular element supports transparency. Learn more about color control.
Reset Reset colors to defaults

See Also

Options

In this article