Object Menu

The Object menu has various commands that allow you to adjust and modify selected objects. Same command may be found in object context menu.

  • Geometry - modify selected geometry
  • Transform - scale, offset, fit or align geometry. For instance, fit all objects into unit cube.

Geometry Menu

Separate Parts Divide to sub-objects. Parts are not connected to each other will be in separate meshes. Command works with selected objects.
Separate by Materials Divide to sub-objects, one object for each used material.
Invert Faces Change order of points in polygons and flip normals. Click on configration button to run this function with configuration dialog.
Optimize Removes unused and merges same points, normals, uv points. Click on configration button to run this function with configuration dialog.
Heal Geometry Optimze geometry by removing small holes in mesh, joinging small triangles into big ones. Similar to attaching Optimizer modifier to all selected objects.
Remove UV Remove UV coordinates and UV faces.
Remove Normals Remove normal coordinates and normal faces.
Find Duplicates Locates similar objects and replaces al of them to instances of the first object. If automatic approach doesn't work, you may use command below.
Mark as Duplicate

Manually marks two or more objects as instance of single one. May be helpfull if objects should be same but geometry is different and automatic method does not work.
If you want to use specific object as instance, rename it to "*" prior to running this command. Otherwise random object will be used.

Check Mesh Check mesh for validity and output result to messages window.
Triangulate Triangulate all polygons to triangles.

Transform Menu

Center pivot point Places pivot point to the center of geometry.
Align pivot point Activates dialog where you may place pivot point to minimum, maximum or center of geometry. Mode for each axis is defined separatelly.
Align group items Activates dialog where you may center or align subobjects in the group. Mode for each axis is defined separatelly.
Bake Transform Removes transformation from object matrix and applies it object points. Useful for export.
Change Coordinate System To be implemented in the next version.
Center Pivot Point Places pivot point into center of geometry.
Align Pivot Point Places pivot point to min, max or center of geometry. Mode for each axis is defined separatelly.
Align Group Items Centers or aligns subobjects in the group. Mode for each axis is defined separatelly.


Collapse Tree Creates single polygonal object from selection.
Rasterize Procedural Objects
  • Converts primitives and modifiers, like box, sphere, subD to polygonal meshes.
  • Converts NURBS primitive to NURBS BRep or NURBS surface.
  • Converts NURBS Surface or NURBS BRep to polygonal object.
Ungroup Destroy selected group. Transformation applied to group will be applied to all sub objects, so geometry will stay in the same place.
Activate Camera Activate selected camera in active viewport.

Move Menu

With help of command in this menu, it is possible to move objects in hierarchy.

from Group Move selection from group - from group to parent of group.
to Root Move object to scene root.
to Group 1/2/3 Move object to already defined quick group
Set as Group 1/2/3 Set current object as quick group.

See Also

In this article