Cylinder

Properties of Cylinder

Radius Defines the radius of the cylinder.
Height Defines the radius of the cylinder.
Rotation Segments Defines the number of subdivisions of the object along its circumference.
Height Segments Changes the number of subdivisions of the object in the lengthwise direction.
Cap Segments Defines the number of subdivisions of the caps in a radial direction.
Top Filler R Radius of top fillet.
Top Filler Segments Defines how fine the top fillet appears. The more segments you specify, the smoother the fillet. To create a chamfer instead of a rounded fillet, set Fillet Segment to 1.
Bottom Filler R Radius of bottom fillet.
Bottom Filler Segments Defines how fine the bottom fillet appears. The more segments you specify, the smoother the fillet. To create a chamfer instead of a rounded fillet, set Fillet Segment to 1.
Slice Start Defines a start angle.
Slice End Defines an end angle.
Cap Start Slice When checked, start slice will be closed. If not checked, slice will be open and you may see internals of cylinder.
Cap End Slice When checked, end slice will be closed. If not checked, slice will be open and you may see internals of cylinder.
Main Axis Gives an ability to select the object’s initial orientation in space, without using transformation matrix. .
Enabled When enabled, cylinder will be created. If not checked, this will be empty node.

Cylinder is very similar to Cone, but has some 'restrictions': top and bottom radius are same and number of top/bottom segments are equal as well.

See Also

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