Brep

In solid modeling and computer-aided design, boundary representation-often abbreviated as B-rep or BREP-is a method for representing shapes using the limits. A solid is represented as a collection of connected surface elements, the boundary between solid and non-solid.

Properties of Brep

Surfaces Number of NURBS surfaces.
Generate Normals Generate per vertex normals from NURBS surfaces.
Trim Process trim curves. If option is off, result will be rectangular surfaces without outer and inner trims
Crack Free Tesselation Tesselate NURBS without holes and cracks.
Enabled When enabled, NURBS will be processed. If not checked, this will be empty node.

See Also

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