Brep
In solid modeling and computer-aided design, boundary representation-often abbreviated as B-rep or BREP-is a method for representing shapes using the limits. A solid is represented as a collection of connected surface elements, the boundary between solid and non-solid.
Properties of Brep
| Surfaces | Number of NURBS surfaces. |
| Generate Normals | Generate per vertex normals from NURBS surfaces. |
| Trim | Process trim curves. If option is off, result will be rectangular surfaces without outer and inner trims |
| Crack Free Tesselation | Tesselate NURBS without holes and cracks. |
| Enabled | When enabled, NURBS will be processed. If not checked, this will be empty node. |
