Help - WebGL

In order to activate Save WebGL panel, click File, Select Save [Key Alt+S], select WebGL.

Save 3D To PDF

More about WebGL

Common Controls

Folder Name of destination folder. If folder is not exist, it will be created.
File Name of HTML file, index.htm is default.
[X] Empty Folder Delete all files in this folder. Useful if you save model to one folder. For safety reasons, only files of extensions used by WebGL publisher are removed.
Template Template name. Internal or external templates. Learn more about templates.
Title Page title, used to define page title and header in HTML page.
Prefix Prefix to file names.
Export Click to generate html files.

3D Content


Format Geometry may be saved in Text (JSON), binary and quntinized binary format. Single file - zip like compression of all files into single package. Last method is much smaller then previous ones but does not allow to manually edit scene file.
Mesh Extension Extension for mesh files (without dot). bin is default choice, but your are free to change it.
Scene Extension Extension for scene file (without dot). json is default choice.


[X] UV Save UV coordinates and textures. This option will be ignred if materials do not have textures
Format PNG or JPEG
Maximum Edge Size Limit dimension of texture images. All images with non power of two size will be rescaled.
Power of two: 2,4,8,16,32,64,128,256,512,1024, etc.
Quality Jpeg quality.
[X] Inline textures  
Use Seperate Folder Save textures to separate folder. Leave blank to save to same folder.
Overwrite Replace or Skip existing textures.
[X] 3D File Name as Texture Prefix Save textures with same name as 3D Scene.


Image Local file name or URL to image. Files on local file system will be copied to destination folder. URL will be referenced. If inline texture is on, file will be embedded into iv3d file.
Format Fill and Streetch modes are available. Same to Windows wallpaper mode.

Background images are not rescaled and used as is.


Rotate camera around Affects how model will be rotated with left mouse drag. Rotation around viewport Y axis is better for free rotation, while rotation around scene z axis better suits for objects on the virtual table.
Auto Rotation You may enable inertial camera rotation after releasing left mouse button. "Rotation after delay" is another type of camera rotation. It starts automatically after short period of inactivity.
Left Mouse Button Action for left mouse button.
"Rotate object" actions require "to-rotate" object. This object will be rotated. Please note, object names should be written. Same effect may be implemented by simple JS code.
Right Mouse Button Action for right mouse button.
Middle Mouse Button Action for middle mouse button.
Mouse Wheel Action for mouse wheel.
[X] Select Object on Mouse Down For themes with selection functionality, provides a choice to select object on mouse down or on mouse ip.

Background images are not rescaled and used as is.


Scene Box Scene bounding box. Box is made from lines. Corners may be marked with small cubes or spheres. Cube may be in the middle of corner or outside.
[X] Minify Scripts Reduce scripts by removing comments, white spaces, renaming long functions and variables to short ones.
[X] Extra API Generate addition methods for manipulating 3D objects: Show, Hide, etc. When this option is checked, all not required parts will be included as well. For instance, lines of code related to textures or transparency will be included even in case if model does not have textures or transparent materials. This may be helpful if you want to load another model with same script.
 Node Name Name saving mode: Do not save node name, save name as is or generate unique names.
[X] Metadata Write metadate to json file. Learn more about metadata in WebGL.
[X] Write hidden nodes Save hidden nodes. By default this option is off.
[X] Animation Save keyframe animtions. Only active animation and animations used by favorites will be saved.
[X] Cameras Save cameras, so they can be used in viewer or editor templates.


If you want to insert 3D model into Wordpress or any other CMS, you may need to change extensions of data file since bin and json can't be uploaded directly. In that case extension for scene file may be 'txt' and extension for mesh files is 'zip'.


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