iv.object > iv.light

WebGL FinalMesh API | 3D Light

iv.light

Constructor

iv.light(data)

Constructor creates new light object and initialized it using optional data parameter.

data

Optional description of light source. For detailed info please see iv.window.setLights method

Properties

type
0  infinite direction light,
1  point light
2  spot light
org Light origin in world coordinate system. point or spot light.
dir Normalized light direction. Infinite of spot light.
color Light color
inner Inner angle of spot cone in raidans.
outer Outer angle of spot cone in raidans.
mapSize Shadow map size in pxiels.
shadowAmount Shadow amount value. From 0 to 1.0
shadowBias Relative shadow bias value
shadowFilter Shadow filter mode.
0  no filtering
3  3 pixels PCF filtering
5  5 pixles PCF filtering
shadowBackFaces When true, only back faces will be used for rendering shadow maps.

Methods

.load(data)

Method initializes properties of light object.

data

Description of light source. For detailed info please see iv.window.setLights method

 

You may change properties of lights directly.