Help - Material Editor

The Material Editor enables you to edit the properties of materials used in the scene. To select material in Material Editor click on any object or select material in the list of materials.

Properties of material is divided into channels. Channels and what they mean:

Diffuse The diffuse color is the color that an object reflects when illuminated by lights.
Specular Highlights and color of highlights on a shiny surface.
Ambient Ambient color is the color of an object where it is in shadow. This color is affected by scene ambient color.
Emissive Light-independent color.
Specular Level Highlights level.
Bump Virtual bumps on a surface.
Glossiness Glossiness defines size and location of highlights.
Reflection Ability to reflect other objects or environment reflection.
Displaycement Realistic bumps on a surface.
Opacity Material transparency.
Light Map Used for pre-calulated lighting, shadow maps, ambient occlusion.
Attributes Unsorted attributes.


Each channel is organized as list of layers. Each layer may be color, texture or amount. Layers are combined in the way similar to Photoshop layers and can be blended together. Each channel and layer may have amount from 0 to 100, so it's possible to additionally control amount of each channel.

If material channel is empty you may create new one by adding new layer. In order to create layer in empty channel click on + icon and in drop down menu select type of layer. For detailed description of channel please click here.

Material Channel, Back to Help