Render Mode

In FinalMesh render mode is combination of render modes for vertices, faces, edges and bounding box. For instance, smooth shaded faces may be combined with edges. This may introduce new, Shaded Illustration render mode.

Table below describes rendering of object. Global render mode may have additional properties.

 

Faces Default Use global or settings of parent node.
Off Faces are not rendered.
Uniform Color Color of face is constant, not dependent on light sources and camera.
Faceted Each face is flat polygon, rendered without normal interpolation.
Smooth Smooth shading
Edges Default Use global or settings of parent node.
Off Edges are not rendered
Uniform Color Edges with constant color
Shaded Edges with correct lighting.
Outline Outline mode. Outer edges of objects and adges formed by crease angle.
Uniform+Status Edges with constant colors. Edges used by one or more than 2 traingles will be in different color. May be used for checking mesh topology,
Vertcies Default Use global or settings of parent node.
Off Vertices are not rendered
Uniform Color Vertices in solid, constant color
Shaded Verices with correct lighting.
Box Default Use global or settings of parent node.
Off No bounding box
Wireframe Wired bounding box
Transparent Transparent bounding box

In this article