Render Mode
In FinalMesh render mode is combination of severeal render modes for vertices, faces, edges and box. For instance, smooth shaded faces may be combined with edges. This may introduce new, Shaded Illustration render mode.
Faces | Default | Use global or settings of parent node. |
Off | Faces are not rendered. | |
Uniform Color | Color of face is constant, not dependent on light sources and camera. | |
Faceted | Each face is flat polygon, rendered without normal interpolation. | |
Smooth | Smooth shading | |
Edges | Default | Use global or settings of parent node. |
Off | Edges are not rendered | |
Uniform Color | Edges with constant color | |
Shaded | Edges with correct lighting. | |
Outline | Outline mode. Outer edges of objectsa and adges formed by crease angle. | |
Uniform+Status | Edges with contant colors. Edges used by one or more than 2 traingles will be in different color. May be used for checking mesh, | |
Vertcies | Default | Use global or settings of parent node. |
Off | Vertices are not rendered | |
Uniform Color | Vertices in solid, constant color | |
Shaded | Verices with correct lighting. | |
Box | Default | Use global or settings of parent node. |
Off | No bounding box | |
Wireframe | Wired bounding box | |
Transparent | Transparent bounding box |